Psychological effects on the users: By creating a mostly same experience with the real world in the metaverse, the users, especially young people, spend more of their time connected to the metaverse. “Some researches show that this situation alienates its users from the real world. In a research made in the USA in July 2021, 60% of Gen Z and 62% of millennials thinks that how they present themselves online is more important than real life.” Also, there is a possibility of the metaverse damages the perception of reality besides triggering some psychological illnesses such as depression and schizophrenia.(25)…
Privacy: A metaverse platform is a place where the users take their real life to a virtual one. They create their identity again virtually and they even use NFTs to represent their look, degrees, certifications, etc. Their digital wallets are being connected to the platform. However, identity theft possibility makes it risky for users to be on the Metaverse platform. For example, in Roblox, it is possible for hackers to steal the personal information of people “through hacked personal VR glasses.” This personal information includes the users’ “full names, secret keys of digital assets, and banking details.”(27)…
Environmental Effect: The Ethereum blockchain which is mostly used for the creation of NFTs used a proof-of-work system until 2022 that required computers to solve complex problems. Using proof-of-work system network users invest in hardware and use more power to solve these complex problems earlier than others because they wish to receive the gas fees.(29)…
On the other hand, Bitcoin, one of the most used blockhain and the principal “polluter…
